![]() And lets not forget I released KIxxx1.2 XBOX in early 2015 it still took me until mid 2016 to get the PC version up to speed. It wont compile but they tried and thats what counts. Lantus and Likklebear also did a PC build. And I had PC in mind from day one so as I updated the XBOX code I also did a corresponding PC code, and the devs before me did the same. Its one thing for me to base a PC build off my XBOX build, I know it, hell I spent everyday of 2 years to make the XBOX build from the smattershot that is the XBOX source for the KI emu. Otherwise the entire control scheme.GONE. They would be better served to base projects off my KIxxx1.2 RC2 PC source as I updated that for PCs so it runs DX9 and is coded for Xinput. Namely the 360 does not allow you to steal reserved RAM, and the 360 runs DX9/10. There are very real issues to how I fixed the speed issues for KI2 on XBOX and running on XBOX 360. I have looked at 2 different projects trying to port my src to 360 and both are destined to fail like a cow on the conveyor at the slaughter house. I did however release a PC version and its pretty schweet. This will most likely never support 360, Im sorry guys but I dont code PPC.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |